Save and Load Update


Game mode saves certain level data, with the checkpoint saving the data, and death reloading the save.

Door state is saved, when the Door is opened, it saves that it should open on level start.

The slow motion is also saved, when slow motion is activated, the level start saves whether it activates or not.

Coins are saved as objects and are changed to green to signify there 'taken' state.

Get Game Design 3 and Coding 2

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