BugBots and AI


For Game 3 our whole class was divided into groups of work. I was assigned to programming specifically AI. I worked on the AI with another person who worked on Humanoids, whereas I worked on Non-Humanoid AI.

BugBots

  • Little AI's which alert each other to the player's position.
  • They continually chase the player until they no longer have seen him for 15 seconds.
  • They are able to climb up walls due to nav links between levels.

Hives

  • These spawn the BugBot AI's and assign the AI's a tag to organize them into hive groups.
  • Hives have health and can be killed by the player.
  • Hives continually spawn BugBots until the maximum amount of BugBots for that hive are reached.

Get Game Design 3 and Coding 2

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