Bullets and Bullet Drop
For Coding 2 I had to design a Bullet Drop simulation function within the third person player controller.
The function requires a Bullet Force, Sim Time, and a Start Location to work.
The function uses a timer to create a line trace that simulates bullet drop by adding gravity to the overall bullet force.
Bullet Force: How fast the bullet travels between each line trace is made.
Sim Time: The amount of time between each line trace.
Start Location: The place the line tracing begins.
The Code is shown Below:
Bullet_Drop_Action posted by AlanDiOrange | blueprintUE | PasteBin For Unreal Engine
Bullet_Drop_Shoot posted by AlanDiOrange | blueprintUE | PasteBin For Unreal Engine
Bullet_Drop_Create posted by AlanDiOrange | blueprintUE | PasteBin For Unreal Engine
Get Game Design 3 and Coding 2
Game Design 3 and Coding 2
A Showcase of Class Projects
Status | Released |
Author | AlanDiGarcia |
Genre | Platformer |
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