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Devlog
Game Design 3 and Coding 2
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Devlog
BugBots and AI
November 17, 2024
by
AlanDiGarcia
For Game 3 our whole class was divided into groups of work. I was assigned to programming specifically AI. I worked on the AI with another person who worked on Humanoids, whereas I worked on Non-Human...
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Bullets and Bullet Drop
October 31, 2024
by
AlanDiGarcia
For Coding 2 I had to design a Bullet Drop simulation function within the third person player controller. The function requires a Bullet Force, Sim Time, and a Start Location to work. The function use...
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AI and Behavior Tree Update
October 23, 2024
by
AlanDiGarcia
For Coding 2, we had to create an AI which uses a behavior tree to move and percept the world around it. It can listen to the players footsteps, and it tries to investigate them. It can see the player...
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SFX VFX Update
September 19, 2024
by
AlanDiGarcia
VFX were added for knockback with other VFX planned in the future. VFX are original content. SFX for jumping, hitting other balls, checkpointing, and powering up are added. Assest in Use: Marbel Kit A...
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Save and Load Update
September 07, 2024
by
AlanDiGarcia
Game mode saves certain level data, with the checkpoint saving the data, and death reloading the save. Door state is saved, when the Door is opened, it saves that it should open on level start. The sl...
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Two Player Gate
September 07, 2024
by
AlanDiGarcia
Both Players have to press both buttons at the same time, as that opens the door. Screen shake and Force Feedback occur when other players Boost on Boost Pads Tidal Flask Studios - STORE : Assest Pack...
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Ball Toy Announced
August 25, 2024
by
AlanDiGarcia
Tech: This ball is the newest iteration of my ball prototype I have been making for a year now. The newest version has updated jump and boost tech. Not to mention, the movement base was also changed s...
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